Graveyard Keeper 2 Science & Blue Points

Three currencies drive the tech tree, and each one comes from a different activity. Knowing which to farm — and which nodes to spend them on first — is the difference between a fast run and a stalled one.

The Graveyard Keeper 2 tech tree open on the Building branch — Woodworking, Chopping, Pottery, Brick Making and more
The tech tree — each branch is fed by a different currency · Source: Steam store (Lazy Bear Games)

The Three Currencies

How to Earn Each One

What to Research First

  1. The techs that unlock the study stations themselves — everything else compounds off these
  2. Cultist-type anatomy nodes if you plan to optimise corpses (the GK1 Cultist perk cost 300 blue points and reveals organ skull values)
  3. Second Chance / Resurrection Table — automation pays for every later hour
  4. Pottery and church progression to push Temple quality, which raises every future sermon
The three-currency model is GK1-verified and visible in the GK2 demo. Final node names, costs and any GK2 additions get documented here at launch on Sep 22.