Graveyard Keeper 2 Alchemy & Runes — Rune System & All Recipes
GK2 replaced GK1’s alchemy lists with a rune system: every ingredient carries red, green and blue runes, and a recipe works when your ingredient runes match it. This page covers how the system works, the verified recipe table, and — just as important — which famous GK1 crafts do not exist in GK2. Last verified October 8, 2026.

How the Rune System Works
- Every alchemy ingredient carries red, green and blue rune counts. A recipe fires when the runes of your chosen ingredients match the recipe’s requirement exactly — no more, no less.
- Recipes cap at 5 runes per color. Lab tier I runs recipes with 2 ingredients; Lab tier II runs recipes with 3.
- Study items at the study stations to reveal their runes — studying costs Faith and Science, and unstudied ingredients are guesswork.
- There are 4 discovery-only tier-III recipes the game does not list — community guides are still mapping them.
Verified Recipe Table
| Item | Runes / ingredients | What it is for |
|---|---|---|
| Zombie Goo | 2 blue (from processing zombies) | The zombie-crafting byproduct |
| Reanimation Liquid | 2R + 1G + 4B, Lab II (e.g. Tin + Peat + Night Flower) | Raising zombies at the Resurrection Table |
| Paint | 2G | Church and decoration work |
| Growth Elixir (Weak) | 1R + 2G | Growth crafts |
| Growth Elixir (Rich) | 1R + 3G | Growth crafts |
| Growth Elixir (Miracle) | 1R + 5G (e.g. Pumpkin + Beeswax) | The top growth craft |
| Alkali | 1R + 4G + 2B, Lab II | The GK2 successor to GK1’s acid |
| Umami (flavor enhancer) | 4G + 4B, Lab II (e.g. Night Flower + 2 Honey) | Silver-to-gold food — the Gratitude economy push |
| Seed Oil | 1 blue ingredient | Cooking and mechanic crafts |
Ink Is Not Alchemy
Players search “GK2 ink” constantly — and it is not an alchemy craft. Ink is made at the Writing Desk from Ash + Water + Melted Fat, or bought from the town alchemist (tier 1). Same for paper: church basement chain, not the lab.
The GK1 Crafts That Do Not Exist in GK2
- Zombie Juice — not in GK2. The zombie-raising craft is Reanimation Liquid (above). The GK1 juice recipe is not a GK2 item.
- Black paint — not in GK2. Only plain “Paint” exists; the black-paint search demand is leftover from GK1.
- Energy elixir — not in GK2. No stamina elixir has been confirmed; the elixir family in GK2 is the Growth line.
- Acid — not in GK2. The closest equivalent is Alkali (1R + 4G + 2B).
- Standalone oil — not in GK2. Seed Oil exists only as a 1-blue ingredient, not a finished product.
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